vivarium mods. (
vivariummods) wrote in
vivarium2014-10-12 11:16 am
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CALHOUN HOUR - SURVIVOR
At the crack of dawn, presumably, Calhoun gathers everyone in the first floor warehouse to make an announcement. "That's right, it's time for another of my special events!" He seems pretty pleased with himself. "I noticed you lazy, fat test subjects really let yourselves go last round! It's like I don't feed you here or something." "Well, I'm worried about your health, always lazing about and not getting proper exercise. So, I decided to be the change I want to see in the world, and so we're going to do something a littttttttllllllle different this time." "To stop you guys from getting soft from all the fun you're having here, it's time for a little workout." From one of the doors Calhoun never lets anyone go through there's a loud, metallic banging sound repeating, as if something is trying to get out. Calhoun does not seem troubled at all by this. In fact, he seems pretty excited. "The rules are simple, everyone's getting sixty coins to use as they see fit. You'll notice the vending machines on both warehouse floors. Anyone who isn't caught will even get a memory back." But what does that mean? "So go on, survive for 23 hours, I'll even give you a five minute head start. Good luck!" And with that he scurries off. Should people hang around they'll get to witness that same door open five minutes later. From the door comes several figures, human in shape but something is very, very wrong. They seem to be robotic, skeletal humans. At one point they must have had some synthetic skin over them but most of it seems to be melting or ripped off. They don't move very fast, mostly they shamble about until they focus on a target. Better hope it's not you! |
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What, don't think you can go around punching these things? I'm thinking of just doing this for the rest of the game.
[ Lies, his hand is really sore from all this punching metal. ]
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I'm sure you are. But when you end up with two hamburger fists instead of just one, think of who Hershel's going to complain at. Come on, there's got to be someplace with chunks of wood or rubber somewhere.
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The Garden or Music Room. Take your pick.
[ The Garden because of trees and he guesses branches, while the Music Room had a bunch of wooden instruments. Bedsides that, he can't think of anything else. Any other suggestions, Ema? ]
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The kids'll complain about injuring the trees. So the music room, or the theater. The chairs were breakable, and theoretically the mannequin is, too, but...
[she starts off towards the music room though; she is really hoping not to sacrifice the piano legs to zombot destruction, but the theater doesn't have the best of memories either... maybe there'll be a side table or something...]
no subject
[ He just shrugs and follows after Ema, after kicking the robot on the ground once (yeah, stay there, punk). Looks like it's the music room, then, so once entering the room, he heads straight to the table facing the entrance. He pats it once. ]
This good enough for you?
no subject
If you think it's tough enough, let's do it.
no subject
Unless you want to break that instead. Can't say I took you for destroying expensive instruments, though.
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Nothing's stopping him from getting a toy piano from the shop. [ But flipping the table upside down then, already grabbing one of the legs. ] Keep an eye on the door.
[ Since breaking off a leg might be loud enough to attract something, so HERE WE GOOOOOO ]
no subject
[she rolls her eyes but dutifully takes watch; it seems clear as far as she can see--which isn't all that far before there's a corner, to be honest--but probably best to be quick about it]
no subject
[ Of course, the noise of snapping two off is more than enough to attract a robot zombie. Here comes on limping its way down the hall. It'll start to quickly make its way towards them without warning when it makes it halfway. ]
Hope you're good at baseball.
[ And also good at catch because Jake throws a table leg at her. He doesn't know how to pass things properly. ]
no subject
[she fumbles the leg but doesn't drop it, getting a decent grip just in time for the thing to get into range. rather than run--since there isn't really anywhere to go--she swings at the thing's midsection, hoping to knock its arms out of whack]