vivarium mods. (
vivariummods) wrote in
vivarium2015-09-18 11:55 pm
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THE FINALE - 【 ZERO 】 ESCAPE
It's been ten days since the so-called "anniversary" on Day 90. Every single trace of a makeshift casino has been cleared out, leaving this suspiciously identical second warehouse empty (and the doors within that lobby locked), and Calhoun has mysteriously stopped dropping by as often as he should have. In the rare times he did drop by, he hemmed and hawed about what was happening and outright avoided answering any questions, shrieking that he's a busy mouse and he shouldn't be harassed by test subjects. Thus, for nine whole days, not a single particular event has occurred. No Calhoun Hours, Ambidex Games, or even a little announcement. It's not until the morning of the tenth day that something finally transpired. A loud siren goes off and the sound of a heavy door being slid open echoes from the second warehouse's lobby. Within seconds, however, both nuances cease and silence returns... |
【 FIVE 】
[ 1) Characters may choose to leave through the Number 9 door, regardless of how much BP they have (or if they don’t have any at all). Zero has gathered a satisfying amount of data from everyone that losing anyone would not be such a devastating blow to the experiment; thus, granting them the opportunity to leave. However, Zero warns that the outside world is not what they will remember it to be. This "new" world will be difficult to survive in and for many reasons. The environment has been reduced down to a wasteland and even simple pleasures such as finding proper shelter would prove to be challenging. Furthermore, Zero’s test subjects are “different” from ones living outside. Some on the outside may not take too kindly to them, and characters will surely face great hardships upon leaving. However, if they do leave, they will leave with most of their memories (up until the point the “new” world came into being) and with whatever belongings they have on them. They will be given the pleasure of doing anything they wish, whether it is to attempt to rebuild the “new” world or to find their friends and family members (if they are still alive). Characters will be free to live their lives according to their own rules, and not Zero’s. ]
[ 2) Characters may choose to stay and continue to participate within the experiment. Zero will establish that this experiment is for the good of humanity and that the needs of the many outweigh the needs of the few. These test subjects are “special” and “different” from the others, and by staying, they will surely be helping the less fortunate ones living outside the warehouse. Even if it was stated that there is a sufficient amount of data was gained from this batch, they could always gather more and Zero will provide them with shelter within the warehouse, free from the dangers of the “new” world. They will be granted the privilege of having the necessities they need to live, and without worry of the hardships outside. They will never have to constantly worry about being unable to find a roof over their heads, not having proper heating, or having to sleep with one eye open. They will continue their lives within the warehouse, but by agreeing to stay, they will not be free from the Ambidex Games, Calhoun Hours, and the rules of the Nonary Game. They will continue to live under Zero’s watch and are subjected to whatever that may happen during the duration of the experiment, but Zero will guarantee that each test subject will be given shelter unlike anywhere else and their efforts will not be in vain. ]
[ 3) Characters may choose to join Zero in "running the show". It is clear that there are not enough people to take care of everything within the warehouse, with Zero overseeing the entire experiment while Calhoun maintains it. Characters would be placed in a much stricter environment. While characters will not be forced to partake in the Nonary Game, they must assist Calhoun in running it and will be isolated from all others, from both the test subjects and fellow volunteers. Furthermore, they must continue to wear their bracelet, which would still contain Soporil β and Tubocurarine. These restrictions are placed to prevent any sort of disobedience, and characters will have to follow Zero and Calhoun’s every orders, but in exchange for the assistance, they will not have to worry about the concerns that come along with the Nonary Game, and will be able to still assist the experiment by allowing it to run smoothly, even if they are no longer the test subjects. They will also be rewarded with the same rewards in the second option, but to a higher degree of quality. As long as characters are willing to work underneath Zero and help create the very same puzzle rooms that they went through, they will be ensured a comfortable life. ]
[ These are the three options to the final decision characters will make within the game. Zero will cover both the advantages and disadvantages of each choice, but will not persuade and force anyone to take one decision or the other. They are simply here to inform test subjects of which path they may take, and will leave it at that. ]
no subject
He looks up and ask the nearest person.]
... Which one are you going for? I'm... going to work for him.
no subject
What, are you serious?
no subject
...I thought you were smarter than that.
no subject
I know what it sounds like and I heard what's in it for me, both pros and cons. [Security, food, a roof, but helping to run the game and being monitored.] I thought about it and I believe... it's my best choice.
[He have an inkling of an idea. He wants to risk it to do it.]
no subject
If you'd rather become a pawn instead of a plaything, fine. But I have better things to do with my time.
no subject
[A pause, as he thinks over her words.] That means you're leaving?
no subject
There are people out there that I need to find.
[They've got to be alive. They'd survived for so long already, despite all attempts against them. If anything, they were among the most suited to live in a hell hole, if that's truly what the world had become.]
no subject
I'm going to leave.
no subject
It's potentially worrying.
He has yet to voice what his final decision would be. Part of him knows that he ought to go out there, if only to reclaim his freedom. And yet...
And yet... it's tempting. Living in here, even with his freedom restricted, having the luxuries of food and a roof over his head. That, and with the technology Zero has...
He wouldn't even have to deal with his memories, either.]
no subject
no subject
...You'll think I'm a coward.
[Probably because he is.]
no subject
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If I stay here... Zero could probably erase my memories again.
[It's... honestly a very tempting option.]
no subject
It's kind of strange. I didn't know you before I got here, but if we're going to part...I'll miss you, Sasuke.
no subject
As if there had ever been any question about it.
no subject
no subject
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And then, more quietly: "I'll keep you safe. I promise."
no subject
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"Well, as it turns out, you're in luck!" said Heiji, smiling. "I know all about survivin' out in the open." All those amassed facts were going to be useful!
no subject