vivarium mods. (
vivariummods) wrote in
vivarium2014-08-04 02:33 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
welcome our new test subjects and say goodbye to old ones...
![]() 【 day 10 】 To all the newcomers, welcome to the 【 Warehouse 】. Once you escape your elevator, you will find yourselves here. It's strangely empty for a warehouse. Aside from the elevators you've come out of, there's nothing else here. In fact, the longer you look around, the stranger everything looks. Every window has been bolted shut, with no way of removing the steel coverings. The only source of illumination comes from the florescent lights above. Along the walls are numerous amounts of surveillance cameras, watching every bit of movement and listening to the sounds of everyone and everything. Every door is locked up tight, with no clear way of opening them, and there's one giant door with a 9 painted on it. It's a rather strange place, and there seems to be a lot of people here, so go introduce yourselves? As for the "old timers", they will find that their bracelets will not display any colour or status (SOLO or PAIR). The BP will be a simple grey colour, and there will be nothing underneath it. Wonder what they means. Before anyone can ask Calhoun, he will be screeching in your ear about something else, asking everyone to gather in the warehouse. Standing on a table (in an attempt to be at the same height as a few of you), he says that there's a special surprise for everyone. So, gather around, test subjects, and listen closely because he's not going to say it again. 【 day 11 】 Everyone might wake up today to the loud sound of... sirens? What on Earth can make a sound like that? Well, if they get up and look, they'll see Calhoun with... one of these, and him attempting to put Kotetsu on the stretcher. Due to being a 3'2" sized mouse, he's clearly struggling but he's at least determined to put him on it. |
no subject
[Yeah precious Jake... being an idiot Hershel adds:] In Jake's defense I really don't think he was trying for the extra prizes so much as he couldn't bring himself to trust Clive. He's um... Jake's very- [He struggles with a way to explain this superstar.] -well, distrusting. And to the point. He picked ally as a solo last round at least.
no subject
They don't even let you eat unless you have enough points?
[What is she going to do? She has enough for water, but she'll need food at some point, too. The thought of starving to death trapped in this cold, dark building crosses her mind, and it's hard to immediately dispel.
Another shiver. This one can't be blamed entirely on the cold.]
S-so... he's allying now too. So things should be okay from now on?
no subject
[And boy, what a question. Hershel doesn't want to lie to her so he offers a sort of tired smile.] I hope so. You seem like a very nice girl, Akiko, I'm sure you won't have many problems asking people to ally.
no subject
It's faint, but she gives another nod at the last part.] ...Asking is all I can do. I'd never betray anyone, so if they're guaranteed to get two points, that's a good deal, right? And then all of us can just keep building up our points so we can get out together.
no subject
So um, don't worry too much right now, alright? Focus on drying off and getting to meet the people around- I know this all must be pretty tiring and confusing, it's a lot to take in after what you just went through.
no subject
First, though, she finally takes her hat off and shifts it away from Hershel before attempting to wring it out. Someone didn't get the hatch open until it was decently submerged, it seems.]
...No good. It's totally soaked through.
[She'll have to wait until it dries out. And a real shame, since it's such a cute hat!]
no subject
[He offers a sympathetic look for that, frankly he was cold just looking at her.]
Be sure to be careful with those, as far as I've seen Calhoun isn't really interested in giving us new clothes anytime soon. [It's this so fun??] If you'd like I can show you around, maybe moving will help you dry off faster.
no subject
...Yeah, that's a good idea! And who knows, maybe there's some space where I can hang them up to dry faster or something.
[Maybe? She can hope?]
no subject
[He gestures towards one of the doors, ladies first he's English ok.]
no subject
[She begins walking in the direction he indicates, brightening ever so slightly.] So... is it just a place to relax, or...?
no subject
The seating is about as uncomfortable as the floor and the 'entertainment' is questionable, but in a lot of ways it's better than nothing. [He follows, opening the door to the lounge for her when they get there because English again.]
There's a television and game system and some magazines. Most of them are... well, terrible. [To put it as bluntly as possible.Ever seen The Room? He has. He vaguely regrets it.]
no subject
The lounge is fairly disappointing, but indeed, it’s better than nothing. She wanders over to the couch to test it out and—yeah, no, this has to be the most uncomfortable sofa she has ever had the experience of sitting on. She doesn’t even need her memories to be certain of that. Attempting to bounce on it does absolutely nothing, and she quickly gives up on it.]
Even the games are bad? I’m almost too scared to ask…
[Just how terrible could they be?]
no subject
[Hershel glances around- ah the majestic lounge, truly a beautiful, esteemed place to be. He glances over to Akiko when she speaks, offering a one armed shrug.]
I've only tried one and it's... well, calling it playable is a bit of an overstatement. [Think the worst xbox live arcade games possible.] There's not much to do between puzzle rooms, it's either something in here or pacing the halls.
no subject
...What counts as playable?
[Having something to do has to be better than nothing at all... right?]
no subject
[Hershel regards her a moment before smiling a bit to himself and turning towards the game system. He picks up one of the controllers, holding it out to her with a raised brow.]
Honestly, you need to see it for yourself to appreciate it.
[Do you dare, Akiko?]
no subject
Hell yes let's do this.]
You're on!
no subject
Hershel takes a controller too and turns on the system, taking a seat on the floor, back against the couch because the floor was actually more comfortable what the hell, Zero. He shoots Akiko a bemused look as the screen loads.]
Make sure you're prepared for the sheer quality you're about to experience.
[And the game that loads is something called Alpha Chimp, a game where a very, very poorly modeled monkey throws rocks? Something round? at other poorly modeled monkeys in a poorly modeled world. I'm assuming some two player on this because what's more fun than a bad game with bad controls? One with bad co-op controls too.]
1/3
I'm so ready. Let's do this!
2/3
Wait why is her character stumbling over to the side that is not where she wanted it to go.
What is happening.
Why this.]
3/3
Though she certainly does seem to be more than amused at it all, judging by how she's curling up and giggling into her controller from the sheer absurdity of it all.]
no subject
It really doesn't take long before he can't help but start laughing, probably more honestly amused than he felt since... well, as long as he can remember.]
Akiko where... where exactly is your monkey trying to go? [Apparently the fuck out of this game and he has to cover his mouth with his hand because jesus what a stellar, perfect game.]
no subject
[She somehow manages to stop laughing long enough to say it completely matter-of-fact.]
no subject
[Meanwhile Hershel's monkey is getting jumped into a gang over here and he has to give up because ten monkeys beating on your weird, dancing one just isn't a fair fight. Player 2 dies, Player 1 wins!] Congratulations, that was a true show of skill I must say.
no subject
I don't know what you're talking about, Hershel! That was super fun!
no subject
I have to say, it's a tad more fun when you have someone breaking the game right next to you. Maybe the rest of these games are salvable too.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1/2
2/2
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)