18 June 2015 @ 09:32 pm
CALHOUN HOUR - WOULD YOU RATHER  




The morning of Day 6 starts off with a loud siren. Said siren keeps on going for five long seconds before a terribly scratchy voice comes on.

"Uuuuuup and at 'em, test subjects! No sleeping in today, so all of you come on down to the lobby, unless you want to hear some more of siren_001.mp3!"

True to Calhoun's word, that terrible alarm will continue to go off until everyone gathers in the newly lit lobby. With all the florescent lights now on and working, it's clearer to see just how dull this warehouse is. Everything is a boring metallic colour, there are plates covering up any windows, and every door remains shut tight (other than the one leading to the Greenhouse). The elevators have gone back to being closed off from entry, and standing tall and right in front of them is Calhoun. Two suspiciously clothed tables stand on either side of him, with objects clearly under those sheets.

"Sssssssssssssso! I think it's about time we tried something new around here. I'd like to introduce you to something call 'Calhoun Hour'! I've done a few of these before, so I know how to run a real fun one!" He snickers into his paws for a suspiciously long time, then looks back up.

"Today's is called 'Would You Rather'. Yeah, yeah, I know, boring title, but I'm a mouse, not some poetic title maker. Anyway, it's pretty simple. We play a few rounds where I give you two choices and you tell me which one you'd rather do. Here's the catch though: I'm pairing you all up, asides from this one comatose test subject, and you're going to give me your decision together as a pair. So, I'll get three votes in total. I'll tally them up and see which is the most popular choice. The teams who didn't choose that choice will now be forced to do it!"

He puts up a paw and waves his entire arm back and forth, as if cutting the air. He stops for a few seconds though, mid-wave, then resumes right away.

"No ifs, no buts, no ums, you gotta do it! Think I won't keep you all here until you get it done? Because I will, but don't think about trying to cheat the game by all agreeing to the same thing so there are no losing parties. I better see a losing party, all right?"

Calhoun then lowers his arm then walks over to a table put his paws underneath the cloth (tippy-toeing to reach...) and pulls out a few sheets of paper. He walks around to hand them out, sometimes missing and just tossing the sheets into midair, but paying it no mind.

"This will tell you who you're paired up with and your first round, so get to it! You got ten minutes to decide!"
 
 
12 June 2015 @ 06:34 pm
one new mouse  




It's been two days since the vote. Since then, there has been little activity. The speakers have never been turned on since that day, and there's been no sign of the owner of that voice. No further contact has been made, and it seems as if the group was abandoned again without a clue as to why they're here.

... Unless any members of the group are lucky enough to wake up early enough to catch a glimpse of something, uh, "new"...

In the Greenhouse, while the artificial sky is a reddish colour from "sunrise", a large metal ladder is placed in front of the sickly trees. Beside the ladder is a children's wagon, filled with apples, and on top is an upright mouse with a gas mask... Yeah, as if this place couldn't get any weirder.

The mouse quietly mumbles to itself, something along the lines of "... work... not paid... test subjects... spoiled", and holds an apple in one paw and a tape gun in the other. It appears to be taping the apples to the tree branches, one at a time, occasionally climbing down to grab an armful of apples to bring up. It's only a third way through the pile of apples (which only seems to be about a dozen...) so catch it while you can.
 
 
29 May 2015 @ 07:32 pm
welcome to round two  



T H E  W A R E H O U S E



Welcome to the 【 Warehouse 】.

Or at least, another side of the Warehouse. While unknowing to the new batch of test subjects, it's almost identical to the first group's. There are a few elevators (obviously shut tight), every window is bolted shut, surveillance cameras in every corner, and there's a giant door with a 9 painted on it. There are noticeable differences and one of them is just how dark it is.

The only source of artificial illumination in the lobby are a panel of florescent lights above the elevators, and the occasional flickering of the camera's LEDs. A few scattered and dying fire pits help provide a greater sense of visibility, but just by a slight margin. However, it's obvious to see (and to test) that all the doors are sealed tight and that there doesn't appear to be any apparent exits, which is quite a shame, really, considering that an exit would be quite desirable after noticing all the weapons littering the floor.

While they're not your typical weapons (no guns, no swords, no axes), all the items on the ground seems heavily used and splattered with blood: a shovel, a pitchfork, a rake, trowels, scissors, knives, and such on. Some have seen more bloodshed than others, but regardless, none of these items seem particularly new. They have all seen better days, and the same could be said about the test subjects.

Each and every character will awaken with various scrapes, bruises, and dried blood. The degree of injuries they may have on them will vary from character to character, but no one character will be unharmed. On top of that, they will all find a bracelet wrapped around their left wrists. It looks a lot like a digital watch, but characters will suspect it is broken, as the face is completely blank. There are two buttons on the top, but other than producing a satisfying click, pressing them does absolutely nothing. Trying to take it off is a futile effort as well, as they do not have a visible clasp for the characters to undo.

To make this entire situation worse, test subjects will recall nothing.

They may find objects that may resonate with them, that feel familiar in their hands, along with having a general idea of knowing just who they are (names, likes, dislikes, peeves, etc), but trying to remember what happened? Why they're here? Where they even are? It'd all be one giant blur and trying to force a memory only leads to a headache.

So, well, test subjects, better start figuring things out. Relying on your memories clearly isn't helping.

BASIC INFOFIRST GLANCE