vivarium mods. (
vivariummods) wrote in
vivarium2015-05-29 07:32 pm
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welcome to round two
![]() Welcome to the 【 Warehouse 】. Or at least, another side of the Warehouse. While unknowing to the new batch of test subjects, it's almost identical to the first group's. There are a few elevators (obviously shut tight), every window is bolted shut, surveillance cameras in every corner, and there's a giant door with a 9 painted on it. There are noticeable differences and one of them is just how dark it is. The only source of artificial illumination in the lobby are a panel of florescent lights above the elevators, and the occasional flickering of the camera's LEDs. A few scattered and dying fire pits help provide a greater sense of visibility, but just by a slight margin. However, it's obvious to see (and to test) that all the doors are sealed tight and that there doesn't appear to be any apparent exits, which is quite a shame, really, considering that an exit would be quite desirable after noticing all the weapons littering the floor. While they're not your typical weapons (no guns, no swords, no axes), all the items on the ground seems heavily used and splattered with blood: a shovel, a pitchfork, a rake, trowels, scissors, knives, and such on. Some have seen more bloodshed than others, but regardless, none of these items seem particularly new. They have all seen better days, and the same could be said about the test subjects. Each and every character will awaken with various scrapes, bruises, and dried blood. The degree of injuries they may have on them will vary from character to character, but no one character will be unharmed. On top of that, they will all find a bracelet wrapped around their left wrists. It looks a lot like a digital watch, but characters will suspect it is broken, as the face is completely blank. There are two buttons on the top, but other than producing a satisfying click, pressing them does absolutely nothing. Trying to take it off is a futile effort as well, as they do not have a visible clasp for the characters to undo. To make this entire situation worse, test subjects will recall nothing. They may find objects that may resonate with them, that feel familiar in their hands, along with having a general idea of knowing just who they are (names, likes, dislikes, peeves, etc), but trying to remember what happened? Why they're here? Where they even are? It'd all be one giant blur and trying to force a memory only leads to a headache. So, well, test subjects, better start figuring things out. Relying on your memories clearly isn't helping. |
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"My name is Hisoka. As for the rest, I'm not sure. Maybe there was a party? It must have been exciting one..." It was such a pity he couldn't remember it.
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"A-a party...?" Her eyes scan their surroundings, as if desperately trying to find any evidence of merriment and not, you know, bloody fighting.
"I... I don't think that was it... It's too scary for a party!"
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Sooner or later someone would get... bored...
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"Th-they have to... I mean, we should all have families..." Her voice trails off, becoming quieter as she speaks.
"R-- Right...?"
She can't honestly know. Not when even so much as thinking seems to bring about a horrible migraine.
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"But they'd have to be a pretty heartless bunch to leave us here. ♣ Well, I'm sure whoever's in charge will show up soon enough."
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...Well, one could hope as much, anyway. The alternative would be rather disturbing.
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"Oh, of course. I guess we'll have to think of something else, then."
Or, you know. Go with Plan A.
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"Maybe we could catch him instead..." That's. Safe. Right?
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"...Like tag?" Because they don't really have much else around to play with. Especially without involving beaten, bloodied weapons.
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"It sounds fun. Let's go with that."
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