vivarium mods. (
vivariummods) wrote in
vivarium2015-05-29 07:32 pm
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welcome to round two
![]() Welcome to the 【 Warehouse 】. Or at least, another side of the Warehouse. While unknowing to the new batch of test subjects, it's almost identical to the first group's. There are a few elevators (obviously shut tight), every window is bolted shut, surveillance cameras in every corner, and there's a giant door with a 9 painted on it. There are noticeable differences and one of them is just how dark it is. The only source of artificial illumination in the lobby are a panel of florescent lights above the elevators, and the occasional flickering of the camera's LEDs. A few scattered and dying fire pits help provide a greater sense of visibility, but just by a slight margin. However, it's obvious to see (and to test) that all the doors are sealed tight and that there doesn't appear to be any apparent exits, which is quite a shame, really, considering that an exit would be quite desirable after noticing all the weapons littering the floor. While they're not your typical weapons (no guns, no swords, no axes), all the items on the ground seems heavily used and splattered with blood: a shovel, a pitchfork, a rake, trowels, scissors, knives, and such on. Some have seen more bloodshed than others, but regardless, none of these items seem particularly new. They have all seen better days, and the same could be said about the test subjects. Each and every character will awaken with various scrapes, bruises, and dried blood. The degree of injuries they may have on them will vary from character to character, but no one character will be unharmed. On top of that, they will all find a bracelet wrapped around their left wrists. It looks a lot like a digital watch, but characters will suspect it is broken, as the face is completely blank. There are two buttons on the top, but other than producing a satisfying click, pressing them does absolutely nothing. Trying to take it off is a futile effort as well, as they do not have a visible clasp for the characters to undo. To make this entire situation worse, test subjects will recall nothing. They may find objects that may resonate with them, that feel familiar in their hands, along with having a general idea of knowing just who they are (names, likes, dislikes, peeves, etc), but trying to remember what happened? Why they're here? Where they even are? It'd all be one giant blur and trying to force a memory only leads to a headache. So, well, test subjects, better start figuring things out. Relying on your memories clearly isn't helping. |
no subject
But seriously. Are you injured at all? I've got these cuts on my arm like someone attacked me while I wasn't wearing my jacket. They're dried over but...what was I doing?
no subject
[he gestures at the bloody tools scattered around, and the scrapes and bruises visible on the other people. For his part, he's got a nasty bruise over his cheekbone and what almost looks like road rash down his left calf beneath his shorts, neither of which he attempts to hide or mention]
It might be easier if we knew who won.
no subject
If we had some ice, water and disinfectant, I'd give them to you to make a compress and to bandage that up. Getting injured in this dirty room leaves you open for secondary infection. *Hunh...that sounded pretty natural. As if she knew how to treat people. Medically speaking.*
no subject
Apparently there is no water here.
[he almost sounds sulky. probably because no water is sort of a dangerous thing? but at least she seemed to know what was going on. maybe she was the coach?]
Anyway, getting out of here is more important. Do you have any ideas?
no subject
no subject
This place mostly has bloody gardening tools. And broken doors.
[since not one of the doors in the bank of elevators would open, not one! however, after a bit, a different door does open...]