vivariummods: (Default)
vivarium mods. ([personal profile] vivariummods) wrote in [community profile] vivarium2015-05-29 07:32 pm

welcome to round two




T H E  W A R E H O U S E



Welcome to the 【 Warehouse 】.

Or at least, another side of the Warehouse. While unknowing to the new batch of test subjects, it's almost identical to the first group's. There are a few elevators (obviously shut tight), every window is bolted shut, surveillance cameras in every corner, and there's a giant door with a 9 painted on it. There are noticeable differences and one of them is just how dark it is.

The only source of artificial illumination in the lobby are a panel of florescent lights above the elevators, and the occasional flickering of the camera's LEDs. A few scattered and dying fire pits help provide a greater sense of visibility, but just by a slight margin. However, it's obvious to see (and to test) that all the doors are sealed tight and that there doesn't appear to be any apparent exits, which is quite a shame, really, considering that an exit would be quite desirable after noticing all the weapons littering the floor.

While they're not your typical weapons (no guns, no swords, no axes), all the items on the ground seems heavily used and splattered with blood: a shovel, a pitchfork, a rake, trowels, scissors, knives, and such on. Some have seen more bloodshed than others, but regardless, none of these items seem particularly new. They have all seen better days, and the same could be said about the test subjects.

Each and every character will awaken with various scrapes, bruises, and dried blood. The degree of injuries they may have on them will vary from character to character, but no one character will be unharmed. On top of that, they will all find a bracelet wrapped around their left wrists. It looks a lot like a digital watch, but characters will suspect it is broken, as the face is completely blank. There are two buttons on the top, but other than producing a satisfying click, pressing them does absolutely nothing. Trying to take it off is a futile effort as well, as they do not have a visible clasp for the characters to undo.

To make this entire situation worse, test subjects will recall nothing.

They may find objects that may resonate with them, that feel familiar in their hands, along with having a general idea of knowing just who they are (names, likes, dislikes, peeves, etc), but trying to remember what happened? Why they're here? Where they even are? It'd all be one giant blur and trying to force a memory only leads to a headache.

So, well, test subjects, better start figuring things out. Relying on your memories clearly isn't helping.

BASIC INFOFIRST GLANCE
elliexir: ((๑ १д१))

[personal profile] elliexir 2015-06-06 03:38 am (UTC)(link)
[ WELL that's not something Ellie wanted to see after this whole mess. Waking up with a bunch of injuries, bloodied weapons, surrounded by strangers, and now a dead body? This is so bad. ]

Oh man, oh man. Is she...?

[ Ellie doesn't even want to finish her sentence because that's practically like jynxing it and she doesn't even want to think about what would happen if this girl really is dead... ]
Edited 2015-06-06 03:38 (UTC)
1st_response_is_anger: (Default)

[personal profile] 1st_response_is_anger 2015-06-07 08:38 pm (UTC)(link)
She looks pretty dead. *Maria doesn't even have to inspect the body to know that's true.*
toybombs: ([uwu down] day or if it's night)

[personal profile] toybombs 2015-06-07 09:23 pm (UTC)(link)
[Rio's wail grows a little bit louder for about a second before the volume decreases back to more of a distressed whimpering.

Carry on, you two.
]
elliexir: (ヽ(´Д`)ノ)

[personal profile] elliexir 2015-06-08 06:56 pm (UTC)(link)
[ SORRY RIO.... everything sucks. Ellie thinks the girl is dead as well but to be safe... ]

We gotta make sure though, right? Maybe she's just passed out.