vivarium mods. (
vivariummods) wrote in
vivarium2015-02-10 04:57 pm
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DOUBLE BLIND
Shortly after the conversation with Zero ends, Zero opens the doors of the Garden and allows everyone to leave. However, the rest of the warehouse isn't better than the Garden: The lights are still off, leaving everyone surrounded in darkness. The temperature just keeps on dropping, reaching near freezing point. The air feels more and more polluted, making it difficult to breathe without coughing, and nothing seems to be working as they should be. The electronic doors refuse to open without any power source, cutting off access to the cafeteria and dorms. At the very least, Zero has managed to open all the doors leading to puzzle rooms and has informed the group that new areas are now accessible to them, but they're on their own should they want to enter any other rooms. Before the screens in the Garden turn off, Zero finally informs them that a new feature has been unlocked on their bracelets: any test subject wearing a bracelet may communicate with one another with the bracelet acting as a communication device. Holding onto the left button will enable the line to open just like a walkie-talkie. As long as test subjects are in the warehouse, they will have no troubles speaking with one another. What if they wish to talk to Zero? Zero's time is not be riffled, but they were generous enough to appear whenever anyone found a screen and pressed the on button a total of three quick successions. And with that, Zero disappears from the grids and finally leaves everyone in complete darkness, leaving only one last piece: "Best of luck, Test Subjects." |
BASIC INFO
✖ This event will go towards AC. We require everyone to have a minimum of 10 comments from themselves in one mission. See below for more information on missions.
✖ This event will affect how the game will be run for the next month and a half. Each and every characters' actions will have an impact on which way the game will proceed, so we place strong emphasis that everyone should tag as much as they can.
✖ This event will last 5 OOC days and 2 IC days, ending on February 14 at 11:59PM EST.
✖ Characters will be given a set of missions, split into two categories: Survival Missions and Zero Missions.
✖ Survival Missions are created by the characters themselves in order to last throughout the entirety of the event. Characters do not have to discuss coming up with these events, they can jump straight in.
✖ There is no limit on how many characters can partake in a mission, but the mission can only occur once (with a few exceptions), so please ensure that there are no splitting timelines on what group does an event. It should be one long thread, but do not worry about a strict tagging order to get the thread moving.✖ Zero Missions are created by Zero. These are personal requests that Zero will offer and characters will be rewarded should they partake in them. At the beginning of the event, only one will be revealed. Should characters want more, they must thread with Zero.
✖ There is also no limit on how many missions characters can take, but please keep in mind that these require a great amount of effort. ICly and OOCly, taking on more than two missions may be tiring. It may also be recommenced that taking on a mission with more than three characters may be difficult, so it is discouraged, but should you believe the thread will move at a normal pace, then that is completely fine.
✖ To sign-up for the non-repeatable missions, go to this thread and sign up underneath the event's thread.
✖ When starting a mission, please include the title of the event in your subject.
✖ Maps: Floor One, Floor Two, and Basement.
✖ If you have any questions? Ask and we will try to get back to you asap.