10 February 2015 @ 04:57 pm
DOUBLE BLIND  




Shortly after the conversation with Zero ends, Zero opens the doors of the Garden and allows everyone to leave. However, the rest of the warehouse isn't better than the Garden:

The lights are still off, leaving everyone surrounded in darkness. The temperature just keeps on dropping, reaching near freezing point. The air feels more and more polluted, making it difficult to breathe without coughing, and nothing seems to be working as they should be. The electronic doors refuse to open without any power source, cutting off access to the cafeteria and dorms. At the very least, Zero has managed to open all the doors leading to puzzle rooms and has informed the group that new areas are now accessible to them, but they're on their own should they want to enter any other rooms.

Before the screens in the Garden turn off, Zero finally informs them that a new feature has been unlocked on their bracelets: any test subject wearing a bracelet may communicate with one another with the bracelet acting as a communication device. Holding onto the left button will enable the line to open just like a walkie-talkie. As long as test subjects are in the warehouse, they will have no troubles speaking with one another. What if they wish to talk to Zero? Zero's time is not be riffled, but they were generous enough to appear whenever anyone found a screen and pressed the on button a total of three quick successions.

And with that, Zero disappears from the grids and finally leaves everyone in complete darkness, leaving only one last piece:

"Best of luck, Test Subjects."

BASIC INFOMISSIONSMINGLE