vivariummods: (Default)
vivarium mods. ([personal profile] vivariummods) wrote in [community profile] vivarium2015-02-10 04:57 pm

DOUBLE BLIND





Shortly after the conversation with Zero ends, Zero opens the doors of the Garden and allows everyone to leave. However, the rest of the warehouse isn't better than the Garden:

The lights are still off, leaving everyone surrounded in darkness. The temperature just keeps on dropping, reaching near freezing point. The air feels more and more polluted, making it difficult to breathe without coughing, and nothing seems to be working as they should be. The electronic doors refuse to open without any power source, cutting off access to the cafeteria and dorms. At the very least, Zero has managed to open all the doors leading to puzzle rooms and has informed the group that new areas are now accessible to them, but they're on their own should they want to enter any other rooms.

Before the screens in the Garden turn off, Zero finally informs them that a new feature has been unlocked on their bracelets: any test subject wearing a bracelet may communicate with one another with the bracelet acting as a communication device. Holding onto the left button will enable the line to open just like a walkie-talkie. As long as test subjects are in the warehouse, they will have no troubles speaking with one another. What if they wish to talk to Zero? Zero's time is not be riffled, but they were generous enough to appear whenever anyone found a screen and pressed the on button a total of three quick successions.

And with that, Zero disappears from the grids and finally leaves everyone in complete darkness, leaving only one last piece:

"Best of luck, Test Subjects."

BASIC INFOMISSIONSMINGLE
skyentificmethod: (gold)

[personal profile] skyentificmethod 2015-02-28 08:12 pm (UTC)(link)
Great...

[grimacing, Ema goes for the closet as the scream abruptly cuts off and the lights begin to flicker, apparently for effect. It seems to work as Ema hisses in a breath, a million luminous eyes staring at her...

...Well, taking another look, that is not exactly the case. But what the closet does hold is shelves and shelves of extra doll heads, carefully positioned to look outward towards the room, eyes glowing faintly red and faces all sculpted in wretched expressions. The bodies are piled in the back corner, since it wasn't creepy enough in there. Next to them are various canisters: some sort of oil, vinegar, Tang, pea soup. On top of a pile of musty blankets is a small box of sundries such as small knives, flints, paper scraps, and a sudoku book with half the puzzles cut out. A conspicuously empty space in the other corner has a tall bottle of Soporil, but none of the other drugs.]


There's plenty of stuff in here, but I don't know that any of it is what we're looking for unless you really need creepy attack dolls. [though surely they wouldn't go off without being fed the wrong drugs, right?]